Lake District Sports - Lake District Orienteering
It has been called 'cunning running'. It's also variously known as ma racing and map hiking, because you can go as fast, or as slow, as you
like. But to the many devotees, it is simply 'O'.
The great thing about an Orienteering event - and Cumbria hosts some of the best you can find - is that anyone can turn up and join in
the fun. Held in forests or open terrain, it's a race-with-navigation in which you are supplied with a map and a course of control points to
locate.
It's up to you which orienteering course you enter and whether you walk, jog or get seriously competitive. There are even special courses for
families or children, as well as Trial Orienteering for the less able-bodied. Check out the local orienteering fixtures, usually held on Sunday
mornings. Or for beginners, why not visit the permanent course in Whinlatter Forest Park?
Lake District Orienteering Operators
Climb365, Country Adventure, Go
Higher, High Points, Holmescales Activity Centre, Lanehead Outdoor Centre, Pleasure in Leisure Ltd, River Deep Mountain High, Summitreks, Water Park,
Windermere Outdoor Adventure
Technique
An orienteering course is marked in purple or red on a map using a triangle to indicate the start and a double circle to locate the finish.
Circles are used to show the control points. A staggered start is often used, with competitors starting at one or two-minute intervals. Results
are based on the time taken to complete the course, visiting all the controls in the correct order.
High levels of fitness and running speed are required to compete successfully at an elite level. Success is also heavily dependent on choosing
the fastest route between controls. While controls are generally the same for the competitors in any particular category, the routes they choose
may be very different. Competitors are often required to cross rough, undeveloped terrain where accurate navigation is essential.
Orienteering races usually offer a range of courses with varying physical and technical difficulty to appeal to competitors of differing
abilities. Often courses are classified by age class, e.g., M35 for men 35 years of age and older. Sometimes several courses are available for
each age class, e.g., W18L: women 18 years and younger long course, W70S: women over 70 short course, M21E: men's open elite etc.
Some countries, such as the United States or the United Kingdom, use color-coded courses at smaller races to define the difficulty of the
courses. A "white" course, for instance, might be a short, easy course aimed at beginners whilst a "blue" course would be both technically and
physically more demanding.
Recently some local orienteering clubs have begun to organize orienteering courses solely for fitness purposes. These may be permanent
courses, and are used for practice and training. Maps of the courses are usually available publicly for a fee. Sometimes these are collected back
after completing the course, and certainly so if the course is later intended also for competitive orienteering. All major competitive events
should have completely new control points on the course, and the general area of the competition can be closed for competitors during the
construction of the course.
Maps
Maps are specially created by orienteers and professional mapmakers. They are much more detailed than general-purpose topographic maps and are
typically at scales of 1:15,000 or 1:10,000. Map symbols for the 1:15000 scale are standardized by the IOF (International specification for
orienteering maps - ISOM), and designed to be readable by any competitor no matter his background or native tongue. Map symbols for the 1:10000
scale shall be a 150% enlargement of the symbols for the 1:15000 scale.
Control points are usually placed on distinct features, and clarified on a "control description sheet". They are marked in the terrain by
white and orange (or white and red) flags, like that illustrated above. A competitor registers his or her visit by punching a "control card" with
a needle punch, or using an electronic chip.
Equipment and Clothing
The basic equipment required for orienteering is usually listed as a compass, appropriate outdoor clothing and, in some countries, whistle.
The whistle is for use in emergency situations. Competitive orienteers usually use specialized versions of this equipment, such as a "thumb
compass". Competitors may also use a "punch-card holder" for hands-free orienteering. A modern variation on the punch card is electronic
punching, where a small plastic 'punchcard', which straps to a competitor's finger, is inserted into a special, battery-operated station at the
control point. The time at which the control was punched is recorded. Some electronic punching systems have stations that beep and/or flash a
light to notify that the punch is OK. For important events there should be some kind of independent backup available in case of equipment
failure.
Purpose-made lightweight nylon or lycra suits provide full body cover for racing in areas with undergrowth. Gaiters are also often worn.
Lightweight studded (and often cleated) orienteering shoes are commonly used. People sometimes wear visors to keep rain, dust and twigs out of
their eyes. GPS and other electronic navigation devices are not normally allowed.
Race Types
World Championship distances are Long (winning time of 70 - 80 minutes for women and 90 - 100 mins for men), Middle (30-35
mins), Sprint (10-12 mins) and Relay.
- Relay - Teams of competitors each run a course and the result is based on the team's total time. Relays usually employ a mass
start instead of a staggered start. To reduce competitors following each other, parallel courses (called forks) are used where runners on
each leg of the race can have different course combinations. Additionally, the legs may be run in different order, so the general area of the
event has competitors on totally different courses running perpendicularly to each other. Following a wrong fellow-competitor in such an
event will be hazardous. To ensure fairness, the total of all the course combinations is always the same for each team.
- Score - Competitors visit as many controls as possible within a time limit. There is usually a mass start (rather than staggered),
with a time limit. Controls may have different point values depending on difficulty and there is a point penalty for each minute late. The
competitor with the most points is the winner. The large-scale, endurance-style version of a Score-O is known as a rogaine, competed by teams
in events lasting (often) 24 hours. A very large area is used for competition, and the map scale is smaller. The format originated in
Australia. The term ROGAINE is often said to stand for Rugged Outdoor Group Activity Involving Navigation and Endurance; this is essentially
a backronym, as the name actually originates from the names of Rod Gail and Neil Phillips, who were among Australian Rogaining's first
participants.
- Sprint - Shorter events, often held in city parks and other more urban settings. Map scales are usually 1:5,000 or 1:4,000.
- Night - Competitors use a headlamp to navigate in the dark. Reflective control markers are often used. If a night event starts
before dark, then a mass start must be used so all competitors have equal time in the light and dark. The two classic club relays, Tiomila
and Jukola relay, both include night legs.
- String - Competitiors follow a string around a short course noting down things that they find on the way. Generally used by young
children and people new to the sport who want to find out what it is like.
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